CSCI 128 Teaching Assistant
Collaborated with teaching assistants to standardize grading and debugging strategies while mentoring 50+ students in professional development and code review practices.
Colorado School of MinesComputer Science Graduate
I’m a recent Computer Science graduate from Colorado School of Mines with a 3.516 GPA. I create lightweight web interfaces, browser games, and automation solutions that combine strong UX with dependable engineering.
I am a recent Computer Science graduate from Colorado School of Mines (Aug 2022 – Dec 2025) with experience across web development, robotics, automation, and game design.
My portfolio work spans full-stack applications, API integrations, local LLM workflows, and canvas-based browser experiences that prioritize both speed and polish.
Connect with me on LinkedIn or explore my GitHub for new projects and tools.
Colorado School of Mines — Bachelor’s Degree in Computer Science, December 2025
GPA: 3.516
Collaborated with teaching assistants to standardize grading and debugging strategies while mentoring 50+ students in professional development and code review practices.
Built a scalable inventory management system integrated with Square API, automated real-time stock tracking, and led a product catalog migration with accurate schema mapping. Uses the @chenglou/pretext renderer.
Built a retro-inspired browser game with TypeScript, Vite, and an ASCII-style canvas renderer, earning second place in the BlasterHacks 2026 game jam. Uses the @chenglou/pretext renderer.
Built a real-time voice interface with Vapi and Twilio to handle appointment scheduling, integrating Google Calendar API and webhook logging for structured call data.
Developed a natural language parser using a local LLM to convert requests into structured Google Calendar events, including OAuth2-based authentication and availability conflict detection.
Built this portfolio site using HTML, CSS, TypeScript, and Vite, with responsive sections for projects, contact, and an animated interactive background.
Created a TypeScript game with custom ASCII text rendering and responsive umbrella controls, using Vite and @chenglou/pretext to deliver a lightweight, static-host friendly experience.
Built a browser-based comic reader with TypeScript, Vite, and React that loads CBZ files locally and hosts curated comics for fast, server-free reading sessions.
Reach out by email, LinkedIn, or GitHub to discuss internships, freelance work, or project collaborations.